Thursday, December 18, 2014
Wednesday, December 17, 2014
Game Ready workflow
Organic Shape/Hero Stones/Canyons/Animals:
High to Low poly
key:ZRemesher
1.Have high poly model
2.Duplicate model
3.Decimate down
4.ZRemesh or manually retypology
5.Project details from old high poly model
6.UVmaster
7.Bake maps from XNormal
8.Texturing in Substance Painter/Shading in Substance Designer
Architecture/Hard Surface:
(with ZBrush)
1.Base model from Maya
2.UVlayout by Head-us-UVlayout
3.Texturing in Substance Painter/Shading in Substance Designer
4.normal maps in nDo
High to Low poly
key:ZRemesher
1.Have high poly model
2.Duplicate model
3.Decimate down
4.ZRemesh or manually retypology
5.Project details from old high poly model
6.UVmaster
7.Bake maps from XNormal
8.Texturing in Substance Painter/Shading in Substance Designer
Architecture/Hard Surface:
(with ZBrush)
1.Base model from Maya
2.UVlayout by Head-us-UVlayout
3.Texturing in Substance Painter/Shading in Substance Designer
4.normal maps in nDo
Wednesday, December 10, 2014
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