Wednesday, January 20, 2016

Handpainted workflow with ZBrush

There are no normal maps, but a heightmap. The AO map and or cavity is usually used as a layover for the low poly and is the BASE for the hand painted texture. so it would be:

- make highpoly
- make lowpoly
- bake AO, Cavity
- hand paint texture AO/Cavity asa guideline and overlay
- also baking an normal map and extracting the inverted greenchannel (only the green channel) and overlaying will give smooth lighting on top of the object

for the tileable textures RENDERS of planes are used as base for the lowpoly obejects.
So the tile is sculpted on a square and rendered in the different passes which are the
base for texture painting and used as overlays and so on.

Height maps then add geo


Fanny's workflow

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