Thursday, December 18, 2014
Wednesday, December 17, 2014
Game Ready workflow
Organic Shape/Hero Stones/Canyons/Animals:
High to Low poly
key:ZRemesher
1.Have high poly model
2.Duplicate model
3.Decimate down
4.ZRemesh or manually retypology
5.Project details from old high poly model
6.UVmaster
7.Bake maps from XNormal
8.Texturing in Substance Painter/Shading in Substance Designer
Architecture/Hard Surface:
(with ZBrush)
1.Base model from Maya
2.UVlayout by Head-us-UVlayout
3.Texturing in Substance Painter/Shading in Substance Designer
4.normal maps in nDo
High to Low poly
key:ZRemesher
1.Have high poly model
2.Duplicate model
3.Decimate down
4.ZRemesh or manually retypology
5.Project details from old high poly model
6.UVmaster
7.Bake maps from XNormal
8.Texturing in Substance Painter/Shading in Substance Designer
Architecture/Hard Surface:
(with ZBrush)
1.Base model from Maya
2.UVlayout by Head-us-UVlayout
3.Texturing in Substance Painter/Shading in Substance Designer
4.normal maps in nDo
Wednesday, December 10, 2014
Wednesday, September 10, 2014
Polycount Hand Painted Environment
Hand painted unity environment:
http://www.polycount.com/forum/showthread.php?t=88996
How to make hand painted textures:
http://www.polycount.com/forum/showthread.php?t=89131
Hand Painted Thread:
http://www.polycount.com/forum/showthread.php?t=125954
Hand Painted Props
http://www.polycount.com/forum/showthread.php?t=88996
How to make hand painted textures:
http://www.polycount.com/forum/showthread.php?t=89131
Hand Painted Thread:
http://www.polycount.com/forum/showthread.php?t=125954
Hand Painted Props
Monday, September 8, 2014
Desert Polycount Collection
The Desert:
http://www.polycount.com/forum/showthread.php?t=100388
Desert Environment:
http://www.polycount.com/forum/showthread.php?t=131146
Desert Plants:
http://www.polycount.com/forum/showthread.php?p=2038723
http://www.polycount.com/forum/showthread.php?t=100388
Desert Environment:
http://www.polycount.com/forum/showthread.php?t=131146
Desert Plants:
http://www.polycount.com/forum/showthread.php?p=2038723
Friday, September 5, 2014
Modular rocks inspiration
desert modular rocks:
http://www.polycount.com/forum/showthread.php?t=117785
sci-fi cave environment:
http://www.polycount.com/forum/showthread.php?t=119041&page=2
desert cliff modular assets:
http://www.polycount.com/forum/showthread.php?t=102236
desert plane rocks modular:
http://www.polycount.com/forum/showthread.php?t=123767
realistic desert environment:
http://www.polycount.com/forum/showthread.php?t=125203
low poly rocks production:
http://saschahenrichs.blogspot.com/2010_09_01_archive.html
UDK Armor like landscape:
http://www.polycount.com/forum/showthread.php?t=125138
modular rocks examples:
http://www.polycount.com/forum/showthread.php?t=125857&page=10
landscape sculpting in UDK:
http://www.polycount.com/forum/showthread.php?t=125203
Uncharted Landscape:
http://www.polycount.com/forum/showthread.php?t=98332
http://www.polycount.com/forum/showthread.php?t=79172&page=7
http://www.polycount.com/forum/showthread.php?t=117785
sci-fi cave environment:
http://www.polycount.com/forum/showthread.php?t=119041&page=2
desert cliff modular assets:
http://www.polycount.com/forum/showthread.php?t=102236
desert plane rocks modular:
http://www.polycount.com/forum/showthread.php?t=123767
realistic desert environment:
http://www.polycount.com/forum/showthread.php?t=125203
low poly rocks production:
http://saschahenrichs.blogspot.com/2010_09_01_archive.html
UDK Armor like landscape:
http://www.polycount.com/forum/showthread.php?t=125138
modular rocks examples:
http://www.polycount.com/forum/showthread.php?t=125857&page=10
landscape sculpting in UDK:
http://www.polycount.com/forum/showthread.php?t=125203
Uncharted Landscape:
http://www.polycount.com/forum/showthread.php?t=98332
http://www.polycount.com/forum/showthread.php?t=79172&page=7
Thursday, May 1, 2014
Wednesday, April 9, 2014
Thursday, April 3, 2014
Monday, March 31, 2014
Wednesday, March 19, 2014
Tutorials: Game ready assets
ZBrush Workshop:
Introduction to Character Creation for Games (ZBrush, Max, high to low poly workflow)
Gnomon workshop:
Character Modeling for Next Gen Games (ZBrush, Maya, hogh to low poly workflow)
Digital Tutors:High Resolution Game Character Pipeline in ZBrush and Maya (ZBrush, Maya, Topogun, Marmoset, UVlayout, high to low poly workflow)
Introduction to Character Creation for Games (ZBrush, Max, high to low poly workflow)
Gnomon workshop:
Character Modeling for Next Gen Games (ZBrush, Maya, hogh to low poly workflow)
Digital Tutors:High Resolution Game Character Pipeline in ZBrush and Maya (ZBrush, Maya, Topogun, Marmoset, UVlayout, high to low poly workflow)
Youtube tutorials collection: Light Maps
UDK: Light Maps Basics - Introduction with lightmapping with UDK
https://www.youtube.com/watch?v=3eDjhOtiyuo
light map in Maya:
UV texture editor >> UV Sets >> select Lightmap
Open Unreal Static Mesh Editor:
Mesh >> Generate Unique UVs
Every lightmaps should have their own UV channel
2 UV channel: texturing(custom texture) and lightmap
Generate unique UVs >> apply
https://www.youtube.com/watch?v=3eDjhOtiyuo
light map in Maya:
UV texture editor >> UV Sets >> select Lightmap
Open Unreal Static Mesh Editor:
Mesh >> Generate Unique UVs
Every lightmaps should have their own UV channel
2 UV channel: texturing(custom texture) and lightmap
Generate unique UVs >> apply
UDK: Lightmap UV Layout Techniques & How to Create Second UV Channel in Maya Part 2/4
https://www.youtube.com/watch?v=FwUFTh1lAhA
Create UVs in Maya:
1.Create empty UV Set
2.Copy UVs to UV Set >> Copy into New UV Set
UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams Part 3/4
https://www.youtube.com/watch?v=gEKjk049bUU
Thursday, March 13, 2014
Sunday, March 2, 2014
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