https://www.youtube.com/watch?v=3eDjhOtiyuo
light map in Maya:
UV texture editor >> UV Sets >> select Lightmap
Open Unreal Static Mesh Editor:
Mesh >> Generate Unique UVs
Every lightmaps should have their own UV channel
2 UV channel: texturing(custom texture) and lightmap
Generate unique UVs >> apply
https://www.youtube.com/watch?v=FwUFTh1lAhA
Create UVs in Maya:
1.Create empty UV Set
2.Copy UVs to UV Set >> Copy into New UV Set
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