Hand Painted Desert Biome
Monday, March 31, 2014
Wednesday, March 19, 2014
Tutorials: Game ready assets
ZBrush Workshop:
Introduction to Character Creation for Games (ZBrush, Max, high to low poly workflow)
Gnomon workshop:
Character Modeling for Next Gen Games (ZBrush, Maya, hogh to low poly workflow)
Digital Tutors:High Resolution Game Character Pipeline in ZBrush and Maya (ZBrush, Maya, Topogun, Marmoset, UVlayout, high to low poly workflow)
Introduction to Character Creation for Games (ZBrush, Max, high to low poly workflow)
Gnomon workshop:
Character Modeling for Next Gen Games (ZBrush, Maya, hogh to low poly workflow)
Digital Tutors:High Resolution Game Character Pipeline in ZBrush and Maya (ZBrush, Maya, Topogun, Marmoset, UVlayout, high to low poly workflow)
Youtube tutorials collection: Light Maps
UDK: Light Maps Basics - Introduction with lightmapping with UDK
https://www.youtube.com/watch?v=3eDjhOtiyuo
light map in Maya:
UV texture editor >> UV Sets >> select Lightmap
Open Unreal Static Mesh Editor:
Mesh >> Generate Unique UVs
Every lightmaps should have their own UV channel
2 UV channel: texturing(custom texture) and lightmap
Generate unique UVs >> apply
https://www.youtube.com/watch?v=3eDjhOtiyuo
light map in Maya:
UV texture editor >> UV Sets >> select Lightmap
Open Unreal Static Mesh Editor:
Mesh >> Generate Unique UVs
Every lightmaps should have their own UV channel
2 UV channel: texturing(custom texture) and lightmap
Generate unique UVs >> apply
UDK: Lightmap UV Layout Techniques & How to Create Second UV Channel in Maya Part 2/4
https://www.youtube.com/watch?v=FwUFTh1lAhA
Create UVs in Maya:
1.Create empty UV Set
2.Copy UVs to UV Set >> Copy into New UV Set
UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams Part 3/4
https://www.youtube.com/watch?v=gEKjk049bUU
Thursday, March 13, 2014
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